03.11.2018, 13:45
Quote:
Usa assim:
Code:
IPacket:206(playerid, BitStream:bs) { new bulletData[PR_BulletSync]; BS_IgnoreBits(bs, 8); BS_ReadBulletSync(bs, bulletData); if(!IsPlayerAdmin(playerid) && bulletData[PR_weaponId] == WEAPON_MINIGUN && GetPlayerWeapon(playerid) != WEAPON_MINIGUN) { // Minigun Hack return 0; } return 1; } |