30.10.2018, 10:22
Don't listen to @TheToretto.
First of all - what you trying to achieve is not going to be dynamic at all. But if I would go for the solution like the user above did, then there's a simpler solution without using enumerator.
First of all - what you trying to achieve is not going to be dynamic at all. But if I would go for the solution like the user above did, then there's a simpler solution without using enumerator.
pawn Код:
static const Float:FishingPoints[][3] =
{
{403.8615, -2088.7983, 7.8359},
{398.6964, -2088.7981, 7.8359},
{396.1438, -2088.7981, 7.8359},
{391.0257, -2088.7983, 7.8359},
{383.4240, -2088.7983, 7.8359},
{374.9918, -2088.7983, 7.8359},
{369.8525, -2088.7981, 7.8359},
{367.2137, -2088.7954, 7.8359},
{362.1895, -2088.7983, 7.8359},
{354.3215, -2088.6377, 7.8359}
};
public OnGameModeInit()
{
for(new i = 0; i != sizeof(FishingPoints); i++)
{
Create3DTextLabel("Fishing Point", 0x008080FF, FishingPoints[i][0], FishingPoints[i][1], FishingPoints[i][2], 40.0, 0, 0);
}
return 1;
}