28.10.2018, 16:14
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There is definitely plenty of documentation online on circular buffers. We aren't here to do things for you, just help you do then yourself.
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"Don't explain me things just give me the function!
I will be back everytime I need you to work instead of me" Damn we are ppl to squeeze out for free |
1 example:-
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Yes, you can do something like this.
Код:
new players; //First of all you must declare a global var to save the number of players
public OnGameModeInit()
{
if(!fexist("/Server/RegisteredPlayers.ini")) //Using File Exist function to check weather that file is there or not (In this case "if not")
{
new INI:FILE = INI_Open("/Server/RegisteredPlayers.ini") // so if not we are opening file for creating
INI_WriteInt(FILE, "Registered_Players", 0); // now we are declaring the key as Registered_Players (like Registered_Players = 0)
INI_Close(FILE); //Closing the file
}
else // opposite of the first explanation
{
new INI:FILE = INI_Open("/Server/RegisteredPlayers.ini") //Here we are opening the file for reading
INI_ParseFile(FILE, "LoadingRegisteredPlayers");// Native for loading files in Y_INI (Here 'FILE' represents the filepath and and the 'LoadingRegisteredPlayers' is the public function that we are using to load)
}
}
forward LoadUserData(name[], value[]);
public LoadUserData(name[], value[])
{
INI_Int("Registered_Players", players); // loading the number from INI file to the variable
return 1;
}
public OnPlayerConnect(playerid)
{
if(!registered) // IDK how you are doing this (according to your admin system)
{
//So don't put "players++" Now you may think why?, The reason is what happen if somebody connects(non registered) and disconnect without registering, That's why we are not increasing the number here
//Goto OnPlayerDialogResponse and put 'players++' if he got registered I'm not doing that part here(I'm lazy)
}
return 1;
}
//Now The important thing is we must save the Number of players regged to the file OnGameModeExit
public OnGameModeExit()
{
new INI:FILE = INI_Open("/Server/RegisteredPlayers.ini") // we are opening file for writing
INI_WriteInt(FILE, "Registered_Players", players);
INI_Close(FILE); //Closing the file
}
Why are you doing this? I may ask a question Actually does number of registered players differs according to players? Answer is NO SO don't make the var like this, new Number_Of_Registered[MAX_PLAYERS]; Just do this, new Number_Of_Registered; ========================================= If it was helpful...You also help me to increase my REPS... |
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