21.10.2018, 16:17
Thanks for the answers guys, but I already explained that I tried using ONLY the dynamic labels, and the problem was even worse than it is right now with using both of them. The system architecture isn't bad, I use this function
To delete the labels, and after this I also set the variable to INVALID_DYNAMIC_3D_TEXT_ID, which is defiend as
Maybe it has something to do with the AFK labels being constantly deleted/created, as if people go AFK and come back really quick, it can mix something up with the streamer update rate? Thanks in advance
Quote:
DestroyLabel(&STREAMER_TAG_3D_TEXT_LABEL id) { new label = DestroyDynamic3DTextLabel(id); id = INVALID_DYNAMIC_3D_TEXT_ID; return label; } |
Quote:
#define INVALID_DYNAMIC_3D_TEXT_ID STREAMER_TAG_3D_TEXT_LABEL INVALID_STREAMER_ID |