Tag Missmatch
#2

Quote:
Originally Posted by Y_Less
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There is no way to know where the mismatch in that code is - you haven't told us what line it is on, and you haven't shown us the declarations of any of the variables (so we don't know the tags involved).
Code:
C:\SERVER DE SAMP\GameMode\gamemodes\ascardia.pwn(6231) : warning 213: tag mismatch
C:\SERVER DE SAMP\GameMode\gamemodes\ascardia.pwn(10648) : warning 213: tag mismatch
C:\SERVER DE SAMP\GameMode\gamemodes\ascardia.pwn(32091) : warning 213: tag mismatch
C:\SERVER DE SAMP\GameMode\gamemodes\ascardia.pwn(32107) : warning 213: tag mismatch
C:\SERVER DE SAMP\GameMode\gamemodes\ascardia.pwn(32111) : warning 213: tag mismatch
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:          15716 bytes
6231:

Code:
foreach(new i : Player)
			    {
                    if(InParkour[i] == 1) //<<<<<<<<<<
                    {
10648:

Code:
GetPlayerPos(playerid,Xi,Yi,Zi);
	if(InParkour[playerid] == 1) //<<<<<<<
 	{
 	    if(Yi < 305.0001)
32091:

Code:
WaitIntrare(playerid);
			InParkour[playerid] = 1; //<<<<<<<<
			GameTextForPlayer(playerid, "~g~Pentru a iesi,foloseste\n~r~/LEAVEPARKOUR", 2000,1);
32107:

Code:
{
	    if(InParkour[playerid] == 1)
	    {
     		if(GetPlayerInterior(playerid) != 0) return SCM(playerid, COLOR_FADE1, " Din pacate nu poti folosi aceasta comanda intr-un interior.");
32111:

Code:
WaitIntrare(playerid);
			InParkour[playerid] = 0;
			GameTextForPlayer(playerid, "~g~Ai iesit de la ~n~~g~eveniment.", 2000,1);
			SPP(playerid, 1543.4669, -1352.6960, 329.7668);
			SetPlayerInterior(playerid, 0);
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Messages In This Thread
Tag Missmatch - by Longover - 18.10.2018, 10:38
Re: Tag Missmatch - by Longover - 18.10.2018, 10:47
Re: Tag Missmatch - by Calisthenics - 18.10.2018, 10:59
Re: Tag Missmatch - by Longover - 18.10.2018, 11:02
Re: Tag Missmatch - by KinderClans - 18.10.2018, 11:06
Re: Tag Missmatch - by v1k1nG - 18.10.2018, 19:27
Re: Tag Missmatch - by TheToretto - 18.10.2018, 19:50

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