13.10.2018, 21:32
What i mean is this:
OnPlayerDeath:
Then, always on OnPlayerDeath:
To avoid send the message when a player joins.
pawn Код:
new IsPlayerDead[MAX_PLAYERS];
pawn Код:
IsPlayerDead[playerid] = 1;
pawn Код:
if(IsPlayerDead[playerid] == 1)
(
new Float:healtht;
GetPlayerHealthEx(playerid, healtht);
if(healtht <= 0)
{
GivePlayerCash(playerid, -5);
SendClientMessage(playerid, COLOR_ORANGE, "Paramedics saved you for 5 dollars.");
KillTimer(deatht[playerid]);
}
)
