11.10.2018, 03:39
Quote:
honestly, but this system is somewhat obsolete, there are already several ways to use cheats without getting caught by the plugin.
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Moreover, if I thought that this release in its current form was valuable to people I wouldn't have open sourced. The reason it's opened source is because:
1) I want someone to extend it, because I have no plans to and felt like it was collecting dust. I talked to a few high profile servers and asked around if there was anyone interested in keeping this going for a year or so and couldn't really generate interest.
2) maybe someone can learn something, maybe it'll even help cheaters 🤯🤯
3) there were always trust issues with this project since it's infancy and I promised I would eventually open source.
Couple updates since I made this topic:
- Compilation process has been simplified a lot for windows. A baseline VC++ 2017 with windows XP support should work
- Working on Docker images for Linux builds and sampctl support.
- 0.3DL support is planned and should be very simple to do since I did most of the hard work with SKY already. I really wouldn't recommend using this though and I'm not sure what kind of effects it'll have on my gta3.img modification checks