06.10.2018, 21:00
Do not use those loops again, it affects the server a lot. Try to make a "DEBUG" of this callback, put the prints at every step, after each line even see to what point they are executed, there must be the problem.
Something like that:
And see how far it went.
Something like that:
Код:
public OnPlayerConnect(playerid) { print("OnPlayerConnect Start"); SendClientMessage(playerid, -1, "TEXT"); print("SendClientMessage SEND"); SetPlayerPos(playerid, 0.0, 0.0, 0.0); // only for example print("Player Position Updated"); return 1; }
And see how far it went.