[0.3.7] SetPlayerInterior bug
#4

Sorry i was busy, example code:

Code:
#include <a_samp>

forward TIMER_SetInterior( playerid );


public OnGameModeInit()
{
    AddPlayerClass( 1, 207.737991, -109.019996, 1005.132812, 269.15, 26, 36, 28, 150, 0, 0 ); // CJ
	return 1;
}


public OnPlayerConnect( playerid )
{
	ShowPlayerDialog( playerid, 1, DIALOG_STYLE_MSGBOX, "Enable spectating mode", "Click next to enable spectating mode.", "Next", "" );
	return 1;
}


public OnDialogResponse( playerid, dialogid, response )
{
	if( dialogid == 1 )
	{
	    if( response )
		{
			TogglePlayerSpectating( playerid, 1 );
			SetPlayerCameraPos( playerid, 207.737991, -109.019996, 1005.532812 ); // Binco interior
			SetPlayerCameraLookAt( playerid, 207.4800, -103.9329, 1005.2578 );
			SetTimerEx( "TIMER_SetInterior", 1000, true, "i", playerid );
		}
	    return 1;
	}
	return 1;
}


public TIMER_SetInterior( playerid )
{
	SendClientMessage( playerid, -1, "Trying to set interior..." );
	
	if( SetPlayerInterior( playerid, 15 ) ) print( "SetPlayerInterior returns 1" );
	else print( "SetPlayerInterior returns 0" );
	
	printf( "GetPlayerInterior returns %i\n", GetPlayerInterior( playerid ) );
	return 1;
}


public OnPlayerSpawn( playerid )
{
	SetPlayerPos( playerid, 207.737991, -109.019996, 1005.132812 );
	return 1;
}
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Messages In This Thread
[0.3.7] SetPlayerInterior bug - by Spoookymon - 03.10.2018, 14:49
Re: [0.3.7] SetPlayerInterior bug - by Awide - 03.10.2018, 21:10
Re: [0.3.7] SetPlayerInterior bug - by Sasino97 - 04.10.2018, 10:48
Re: [0.3.7] SetPlayerInterior bug - by Spoookymon - 04.10.2018, 17:17
Re: [0.3.7] SetPlayerInterior bug - by J0sh... - 05.10.2018, 09:37
Re: [0.3.7] SetPlayerInterior bug - by Variable™ - 05.10.2018, 09:56
Re: [0.3.7] SetPlayerInterior bug - by Spoookymon - 05.10.2018, 16:39
Re: [0.3.7] SetPlayerInterior bug - by Spoookymon - 10.10.2018, 15:59

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