01.10.2018, 16:50
A draw distance similar to the stream distance.
If the Draw Distance is lower than the Stream Distance they will appear later than they stream in. That's pretty pointless.
Using a higher Draw Distance than Stream Distance will lead to the pop-in effect you are experiencing.
When they are about the same they will be invisible at the moment they get created, and when moving closer they will smoothly fade in.
Adjust the stream and draw distances so that the total amount of streamed objects doesn't reach the maximum too often, that will reduce the stream distance of the visible objects as they cannot be shown from too far and they will pop in again.
You can also adjust the max. number of visible items as already suggested, but going too high may result in more frequent crashes.
Don't use MaxItems. This will limit the number of dynamic objects, but does NOT influence the number of objects shown per player. VisibleItems is what you need.
If the Draw Distance is lower than the Stream Distance they will appear later than they stream in. That's pretty pointless.
Using a higher Draw Distance than Stream Distance will lead to the pop-in effect you are experiencing.
When they are about the same they will be invisible at the moment they get created, and when moving closer they will smoothly fade in.
Adjust the stream and draw distances so that the total amount of streamed objects doesn't reach the maximum too often, that will reduce the stream distance of the visible objects as they cannot be shown from too far and they will pop in again.
You can also adjust the max. number of visible items as already suggested, but going too high may result in more frequent crashes.
Don't use MaxItems. This will limit the number of dynamic objects, but does NOT influence the number of objects shown per player. VisibleItems is what you need.