29.09.2018, 16:22
Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new id = GetPlayerVehicleID(playerid); if(newkeys == 131072 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // Verifica se o jogador pressionou o N { // A gente remove o IsPlayerAnyVehicle pois sempre que ele N espaзo irб aparecer a mensagem. GetVehicleParamsEx(id, engine, lights, alarm, doors, bonnet, boot, objective); if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET) { SetVehicleParamsEx(id, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective); SendClientMessage(playerid, Branco, "Vocк ligou o seu veнculo!"); } else { SetVehicleParamsEx(id, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SendClientMessage(playerid, Cinza, "Vocк desligou o seu veнculo!"); } // ------------------------------------------------------------------------------- >> // PRУXIMO ITEM //------------------------------------------------------------------------------ if(newkeys & KEY_YES && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // Y { GetVehicleParamsEx(id, engine, lights, alarm, doors, bonnet, boot, objective); if(boot == VEHICLE_PARAMS_OFF || boot == VEHICLE_PARAMS_UNSET) { SetVehicleParamsEx(id, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective); SendClientMessage(playerid, Branco, "Vocк abriu a mala do carro !"); } else { SetVehicleParamsEx(id, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective); SendClientMessage(playerid, Cinza, "Vocк fechou a mala do carro !"); } } // ------------------------------------------------------------------------------- >> // PRУXIMO ITEM //------------------------------------------------------------------------------ } /* new t[80]; format(t, sizeof(t)," Tecla: %d", newkeys); SendClientMessage(playerid, -1, t); */ return true; }
nгo ta funcionando Ermanhaut
sinceramente pra mim ta tudo certo, o de desligar/ligar com N ta funcionando perfeitamente
serб que tem algo errado aqui
Code:
SetVehicleParamsEx(id, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);