[FilterScript] Anti-Speed - Vehicles Only
#6

Doesn't seem like much to me, it's the same concept over and over again, you're just checking the vehicle's speed and model, same method applied here although i made a check for falling vehicles without using mapandreas so tell me why should people use yours and not mine?

I'm not bashing you for it i just hoped for something different or a new way of detecting speed cheats overall i don't recommend the usage of one timer for everyone (looping through all players through a timer at OnFiltescriptInit).

And this code doesn't make sense to me:
Code:
public OnPlayerConnect(playerid)
{
    for(new i = 0; i < 212; i++)
    {
        for(new j = 0; j < 100; j++)
            MaxSpeed[playerid][i][j] = 0;
        K[playerid][i] = 0;
    }
    return 1;
}
And what was the point of this?
Code:
new Anomally = ANOMALLY;
Too much useless code included tbh.
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Messages In This Thread
Anti-Speed - Vehicles Only - by XStormiest - 25.09.2018, 19:27
Re: Anti-Speed - Vehicles Only - by Lokii - 25.09.2018, 21:19
Re: Anti-Speed - Vehicles Only - by XStormiest - 25.09.2018, 23:04
Re: Anti-Speed - Vehicles Only - by d3Pedro - 25.09.2018, 23:25
Re: Anti-Speed - Vehicles Only - by Lokii - 26.09.2018, 00:44
Re: Anti-Speed - Vehicles Only - by RogueDrifter - 26.09.2018, 03:25
Re: Anti-Speed - Vehicles Only - by AidanRO - 26.09.2018, 07:35
Re: Anti-Speed - Vehicles Only - by XStormiest - 26.09.2018, 08:45
Re: Anti-Speed - Vehicles Only - by NoahF - 26.09.2018, 22:28

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