26.09.2018, 03:25
Doesn't seem like much to me, it's the same concept over and over again, you're just checking the vehicle's speed and model, same method applied here although i made a check for falling vehicles without using mapandreas so tell me why should people use yours and not mine?
I'm not bashing you for it i just hoped for something different or a new way of detecting speed cheats overall i don't recommend the usage of one timer for everyone (looping through all players through a timer at OnFiltescriptInit).
And this code doesn't make sense to me:
And what was the point of this?
Too much useless code included tbh.
I'm not bashing you for it i just hoped for something different or a new way of detecting speed cheats overall i don't recommend the usage of one timer for everyone (looping through all players through a timer at OnFiltescriptInit).
And this code doesn't make sense to me:
Code:
public OnPlayerConnect(playerid) { for(new i = 0; i < 212; i++) { for(new j = 0; j < 100; j++) MaxSpeed[playerid][i][j] = 0; K[playerid][i] = 0; } return 1; }
Code:
new Anomally = ANOMALLY;