24.09.2018, 17:51
Quote:
Just tested it in game.
Knowns bugs 1) When player is killed, his character rotates in 380 grades. (If he is facing forward, his actor faces backsward) 2) when I kill the same player after 5-10 seconds, there will not spawn another actor. (there's 1 character per death) 3) It won't recognise the skin. It spawned the character with skin id 299 |
Example:
pawn Код:
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
CreateActor(/* ...arguments... */, angle);
3) This problem is due to the 'pSkin' function (we don't know its definition)