[Ajuda] AttachedObject Nгo Destroi
#1

Olб pessoal, estou com um problema na minha GM, o AttachedObject nгo estб destruindo, olhem:

PHP код:
new id CountAttachedObjects(playerid);
SetPlayerAttachedObject(playerid,id,2226,5,0.394999,0.045000,0.027000,-25.299999,-101.699974);
SetPlayerAttachedObjectEx(2226,Vaga_Radio,playerid,id); 
PHP код:
RemovePlayerAttachedObjectEx(playeridVaga_Radio); 
PHP код:
stock CountAttachedObjects(playerid)
{
    new 
count=-1;
    new 
i=0;
    while(
MAX_PLAYER_ATTACHED_OBJECTS) {
        if(
PlayerInfo[playerid][pAcP] == && 6)
        {
            
i=6;
            continue;
           }
           if(
IsPlayerAttachedObjectSlotUsed(playeridi)) {
            
i++;
            continue;
        }
        else
        {
            
count i;
            
ultimoSlotEQ[playerid] = i;
            
MAX_PLAYER_ATTACHED_OBJECTS;
            break;
        }
    }
    if(
count == -1) {
          return 
SlotCheio[playerid] = 1;
    }
    return 
count;

PHP код:
BSR::RemovePlayerAttachedObjectEx(playerid,SlotReal)
{
    if(
ItemSlotA[playerid][SlotReal] != -1)
    {
        if(
ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Aureola1 && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Aureola2
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Celular && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Radio && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Pa
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Maconha && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Escudo
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Planta && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Corrente
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Ejetar && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Ejetar2
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Escudo && ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Colete
        
&& ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] != Vaga_Taser)
        
RemovePlayerAttachedObject(playeridItemSlotA[playerid][SlotReal]);
        
ItemSlotP[playerid][ItemSlotA[playerid][SlotReal]] = -1;
        
SlotDItem[playerid][ItemSlotA[playerid][SlotReal]] = -1;
        
ObjectLoad[playerid][ItemSlotA[playerid][SlotReal]][Objindexid2] = 0;
        
ItemSlotA[playerid][SlotReal] = -1;
   }

Qualquer objeto nгo estб destruindo, acredito que seja por causa que usa uma maneira meio diferente de criar os AttachedObject, se alguйm puder me ajuda eu agradeзo <3
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Messages In This Thread
AttachedObject Nгo Destroi - by GasparzinhoXD - 16.09.2018, 18:54
Re: AttachedObject Nгo Destroi - by GasparzinhoXD - 16.09.2018, 23:50
Re: AttachedObject Nгo Destroi - by GasparzinhoXD - 19.09.2018, 23:52
Re: AttachedObject Nгo Destroi - by ChapN - 20.09.2018, 00:33
Re: AttachedObject Nгo Destroi - by GasparzinhoXD - 20.09.2018, 02:40
Re: AttachedObject Nгo Destroi - by FerrariL - 20.09.2018, 03:03
Re: AttachedObject Nгo Destroi - by GasparzinhoXD - 22.09.2018, 00:16
Re: AttachedObject Nгo Destroi - by Ermanhaut - 22.09.2018, 01:17

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