12.09.2018, 06:00
(
Последний раз редактировалось UFF; 12.09.2018 в 06:50.
)
Quote:
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That is wrong.
The problem of losing money when dyingh happens sometimes. Solution: Код:
#include <a_samp>
new Money[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(GetPlayerMoney(playerid) != Money[playerid])
{
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, Money[playerid]);
}
return 1;
}
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