12.09.2018, 05:53
Quote:
|
I'm pretty sure he means he doesn't want players to lose 100$ when they die.
Try doing the opposite, and OnPlayerDeath give the player 100$ As so: Код:
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid, 100);
return 1;
}
|
The problem of losing money when dyingh happens sometimes.
Solution:
Код:
#include <a_samp>
new Money[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(GetPlayerMoney(playerid) != Money[playerid])
{
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,Money[playerid]);
}
return 1;
}


