11.09.2018, 15:13
I'm pretty sure he means he doesn't want players to lose 100$ when they die.
Try doing the opposite, and OnPlayerDeath give the player 100$
As so:
This is because the money loss is trigerred on spawn, so if you give them 100$ when they die, the 100$ will then be removed when they spawn, so no money is lost.
Try doing the opposite, and OnPlayerDeath give the player 100$
As so:
Код:
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoney(playerid, 100); return 1; }