Annoying sscanf id 0 debug
#9

Quote:
Originally Posted by KinderClans
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Replace SCM with SendClientMessage (it's just a macro), and remove Player checks.
The problem is that how other things are defined can impact the code provided.

Simply debug it. Add a debug message after you call sscanf and before checking if the target is connected to verify the value
Код:
printf("Player ID: %i | Target ID: %i", playerid, targetid);
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Messages In This Thread
Annoying sscanf id 0 debug - by KinderClans - 10.09.2018, 12:31
Re: Annoying sscanf id 0 debug - by KinderClans - 10.09.2018, 12:35
Re: Annoying sscanf id 0 debug - by KinderClans - 10.09.2018, 12:52
Re: Annoying sscanf id 0 debug - by NeXTGoD - 10.09.2018, 15:39
Re: Annoying sscanf id 0 debug - by GameOvr - 10.09.2018, 15:41
Re: Annoying sscanf id 0 debug - by iLearner - 10.09.2018, 15:44
Re: Annoying sscanf id 0 debug - by m4karow - 10.09.2018, 16:19
Re: Annoying sscanf id 0 debug - by KinderClans - 10.09.2018, 17:50
Re: Annoying sscanf id 0 debug - by Grim_ - 11.09.2018, 06:30
Re: Annoying sscanf id 0 debug - by GameOvr - 11.09.2018, 14:59

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