10.09.2018, 20:04
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How about you explain your code and tell him what this means other than going around and just posting it?
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I just made it CreateDynamic3DTextLabel instead of Create3DTextLabel to be easier since CreateDynamic3DTextLabel has Attach3DTextLabelToPlayer in itself. To destroy that label use DestroyDynamic3DTextLabel(PlayerTEXT[playerid]);