10.09.2018, 15:44
I am aware of only 1 issue with sscanf so far (no sure if its an issue actually), using the identifier "u" does not identify an NPC. so for example if userid is an NPC and i use the following code:
the output would be
PHP код:
//code above
new userid;
if(sscanf(params, "u", userid)) return 0;
if(!IsPlayerConnected(userid)) return SendClientMessage(playerid, -1, "player not connected");
//rest of code
Quote:
player not connected. |