20.09.2009, 03:51
>>Show The Server List or The GTA_SA.exe behind the samp.exe in the screen when i type /serverlist in game
and
enum VEHICLE_HANDLINGS {
VEHICLE_MASS //fMass [1.0 to 50000.0]
VEHICLE_TURNMASS //fTurnMass [0.0 > x > 20.0]
VEHICLE_fDragMult //not used in handling.cfg
VEHICLE_GEARS //TransmissionData.nNumberOfGears
more here...
}
>> SetVehiclehandling(vehicleid,VEHICLE_HANDLINGS,Flo at:mass=-1.0); // -1.0 set default , will be funny set the wrong vaules in some vehicle with a player flying... :P
; 1st digit 1: IS_VAN 2: IS_BUS 4: IS_LOW 8: IS_BIG
; 2nd digit 1: REVERSE_BONNET 2: HANGING_BOOT 4: TAILGATE_BOOT 8: NOSWING_BOOT
; 3rd digit 1: NO_DOORS 2: TANDEM_SEATS 4: SIT_IN_BOAT 8: CONVERTIBLE
; 4th digit 1: NO_EXHAUST 2: DOUBLE_EXHAUST 4: NO1FPS_LOOK_BEHIND 8: FORCE_DOOR_CHECK
; 5th digit 1: AXLE_F_NOTILT 2: AXLE_F_SOLID 4: AXLE_F_MCPHERSON 8: AXLE_F_REVERSE
; 6th digit 1: AXLE_R_NOTILT 2: AXLE_R_SOLID 4: AXLE_R_MCPHERSON 8: AXLE_R_REVERSE
; 7th digit 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT
; 8th digit 1: BOUNCE_PANELS 2: DOUBLE_RWHEELS 4: FORCE_GROUND_CLEARANCE 8: IS_HATCHBACK
example:
0x801422c2 // is_big,no_doors,double_exaust,AXLE_F_SOLID,AXLE_R_ SOLID,IS_PLANE&IS_BOAT,and bouble_rearwheels flags set in a bus ... in high speed will begin fly with flags changed
>> SetVehicleModelFlags(vehicleid,0x1234567
; // -1.0 set default , will be funny set the wrong vaules in some vehicle with a player flying... :P
i haven't changed anything , only a SP i change... read the handling.cfg in <gta_dir>\Data\
delete this if is too cofusing...
and
enum VEHICLE_HANDLINGS {
VEHICLE_MASS //fMass [1.0 to 50000.0]
VEHICLE_TURNMASS //fTurnMass [0.0 > x > 20.0]
VEHICLE_fDragMult //not used in handling.cfg
VEHICLE_GEARS //TransmissionData.nNumberOfGears
more here...
}
>> SetVehiclehandling(vehicleid,VEHICLE_HANDLINGS,Flo at:mass=-1.0); // -1.0 set default , will be funny set the wrong vaules in some vehicle with a player flying... :P
; 1st digit 1: IS_VAN 2: IS_BUS 4: IS_LOW 8: IS_BIG
; 2nd digit 1: REVERSE_BONNET 2: HANGING_BOOT 4: TAILGATE_BOOT 8: NOSWING_BOOT
; 3rd digit 1: NO_DOORS 2: TANDEM_SEATS 4: SIT_IN_BOAT 8: CONVERTIBLE
; 4th digit 1: NO_EXHAUST 2: DOUBLE_EXHAUST 4: NO1FPS_LOOK_BEHIND 8: FORCE_DOOR_CHECK
; 5th digit 1: AXLE_F_NOTILT 2: AXLE_F_SOLID 4: AXLE_F_MCPHERSON 8: AXLE_F_REVERSE
; 6th digit 1: AXLE_R_NOTILT 2: AXLE_R_SOLID 4: AXLE_R_MCPHERSON 8: AXLE_R_REVERSE
; 7th digit 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT
; 8th digit 1: BOUNCE_PANELS 2: DOUBLE_RWHEELS 4: FORCE_GROUND_CLEARANCE 8: IS_HATCHBACK
example:
0x801422c2 // is_big,no_doors,double_exaust,AXLE_F_SOLID,AXLE_R_ SOLID,IS_PLANE&IS_BOAT,and bouble_rearwheels flags set in a bus ... in high speed will begin fly with flags changed
>> SetVehicleModelFlags(vehicleid,0x1234567

i haven't changed anything , only a SP i change... read the handling.cfg in <gta_dir>\Data\
delete this if is too cofusing...