10.09.2018, 00:50
Thanks for the feedback!
I use this in 3 different gamemodes that each have different values for the MAX_DROP_MONEY and DROP_MONEY_AMOUNT that's why I let/force the gamemode/filterscript to decide this.
For 2nd and last feedback, I can see how it's better but for my gamemodes, the current way seems enough.
Still, I agree with all of your inputs.
Also you made me realize the Ran function was not there, I added a comment the the GitHub page.
I use this in 3 different gamemodes that each have different values for the MAX_DROP_MONEY and DROP_MONEY_AMOUNT that's why I let/force the gamemode/filterscript to decide this.
For 2nd and last feedback, I can see how it's better but for my gamemodes, the current way seems enough.
Still, I agree with all of your inputs.
Also you made me realize the Ran function was not there, I added a comment the the GitHub page.