More efficient player detecting system
#4

The problem is that, there is no other way to check through the whole players every time it ends the for loop, to see if they approached me, cuz what this system does it just checks through the whole server, if they are near me, it will just check the speed, if they are not near me, it will continue to search for players they are. I was thinking for some sort of an update, everytime a player comes in my radius to start looping, but I don't have the experience for something like that so I don't really know how to do it.
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Messages In This Thread
More efficient player detecting system - by edyun - 07.09.2018, 07:38
Re: More efficient player detecting system - by edyun - 07.09.2018, 07:45
Re: More efficient player detecting system - by edyun - 07.09.2018, 07:58
Re: More efficient player detecting system - by edyun - 07.09.2018, 08:02
Re: More efficient player detecting system - by edyun - 07.09.2018, 08:05
Re: More efficient player detecting system - by edyun - 07.09.2018, 08:12
Re: More efficient player detecting system - by edyun - 07.09.2018, 08:36
Re: More efficient player detecting system - by edyun - 07.09.2018, 10:09
Re: More efficient player detecting system - by edyun - 07.09.2018, 10:14
Re: More efficient player detecting system - by ShihabSoft - 07.09.2018, 10:33

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