19.09.2009, 20:09
And if we go back to the topic, I think you can't get time left from a timer. You should use a variable, where you keep track on the time left and use it on your textdraw.
pawn Код:
new TimeLeft;
SetTimer("TimeLeftTimer", 1000, 1);
public TimeLeftTimer()
{
TimeLeft++;
TextDrawSetString(...);
if(TimeLeft == 1220)
{
//This is where time runs out
}
}