How to load the clan onplayerrequestclass
#4

You could put all skins into the class selection, and restrict their spawn based on the clan ID on the skin compared to their membership, or you could simply have a claude skin, which is a placeholder to allow them to get past the screen, and when they select the spawn, then have them set to their clan setup.


And in respects of the claude placeholder, have NPCs in an area, with different skins for each clan on, and make the camera look at whatever their clan NPC is.


There will be many different ways to do this sort of thing. But I'm sure that the idea of changing the skin of a class whilst in the class selection screen, isn't likely to be possible.

I may be wrong, but the throw-outs above of ideas, could help you in thinking from another angle, and checking out other things.
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