23.08.2018, 18:42
Every time I change virtual world, OnPlayerFinishedDownloading is called, and this gives problems. When I use "useartwork 0" this does not happen.
Example: when I put / derby, you have to change virtual world but OnPlayerFinishedDownloading is called and it does not send me the position of the derby, it just stands in the same place.
Note: When I use the "useartwork 0" everything works normal.
Example: when I put / derby, you have to change virtual world but OnPlayerFinishedDownloading is called and it does not send me the position of the derby, it just stands in the same place.
Note: When I use the "useartwork 0" everything works normal.