23.08.2018, 11:51
If you want to get an attached object's position/offset, the offset and rotation is stored by the streamer and you can access it by Streamer_GetFloatData:
If you use it frequently I'd suggest to write a function for it instead of pasting these 6 lines everywhere.
Код:
Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_OFFSET_X, x); Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_OFFSET_Y, y); Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_OFFSET_Z, z); Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_RX, rx); Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_RY, ry); Streamer_GetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_RZ, rz);

