22.08.2018, 16:34
In my gamemode instead of SetPlayerCheckpoint, i use SetPlayerCheckpointEx, because with this stock im also saving some player checkpoint's variables (to connect at timer or textdraw).
Basically there is no difference, it's like you do SCM instead of SendClientMessage.
Normally it's used to "avoid" limitations on current functions to add new needed ones. (In my case i have a distance textdraw based on the created checkpoint, so i made SetPlayerCheckpointEx).
However the use is like the normal SendClientMessage, so:
Basically there is no difference, it's like you do SCM instead of SendClientMessage.
Normally it's used to "avoid" limitations on current functions to add new needed ones. (In my case i have a distance textdraw based on the created checkpoint, so i made SetPlayerCheckpointEx).
However the use is like the normal SendClientMessage, so:
pawn Код:
SendClientMessageEx(playerid, color, string);