18.08.2018, 09:33
Instead of using Kick(playerid),try this and see what happens:
Replace Kick(playerid); with:
pawn Code:
forward _KickPlayerDelayed(playerid)
public _KickPlayerDelayed(playerid)
{
Kick(playerid);
return 1;
}
DelayedKick(playerid, time = 500)
{
SetTimerEx("_KickPlayerDelayed", time, false, "d", playerid);
return 1;
}
pawn Code:
DelayedKick(playerid);