19.09.2009, 15:37
pawn Код:
new pCheck[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
pCheck[playerid] = 0;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(Registered(playerid) && !pCheck[playerid]) SpawnPlayer(playerid);
pCheck = 1;
return 1;
}