saving player time and weather
#6

Also: I've noticed you're saving SetPlayerTime as the same string. You need to create another "new" called: new time2 and place it like this:

PHP код:
CMD:settime(playeridparams[])
{
    if(
connected[playerid] == true) return GameTextForPlayer(playerid"~r~Spawn First"50005);
    new 
str[50], timetime2query[250];
    if(
sscanf(params"ii"time)) return SendClientMessage(playerid, -1"{c3c3c3}/settime [hours] [mins]");
    if(
time || time 50)
    {
        
SendClientMessage(playerid, -1"{c3c3c3}/settime [hours][mins]");
        return 
1;
    }
    
SetPlayerTime(playeridtimetime2);
    
format(strsizeof(str), "{c3c3c3}(time) Time set to %d:%d",time,time2);
    
SendClientMessage(playerid, -1str);
     
mysql_format(g_SQLquerysizeof query"UPDATE `players` SET `time` = %d, `time2`WHERE `id` = %d LIMIT 1"pInfo[playerid][Time], time2pInfo[playerid][ID]);
     
mysql_tquery(g_SQLquery);
    return 
1;

Let me know if it works. Try it with the stock I gave above.
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Messages In This Thread
saving player time and weather - by severance - 15.08.2018, 17:10
Re: saving player time and weather - by OMonger - 15.08.2018, 18:56
Re: saving player time and weather - by severance - 15.08.2018, 19:13
Re: saving player time and weather - by OMonger - 15.08.2018, 21:05
Re: saving player time and weather - by severance - 15.08.2018, 21:23
Re: saving player time and weather - by OMonger - 15.08.2018, 21:29
Re: saving player time and weather - by severance - 16.08.2018, 10:54

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