11.08.2018, 17:31
Quote:
I solved it using OnPlayerStateChange so it working as i want.
I don't like using timers for checking theese type of things, but im afraid of using a lot of dynamic area. For example this kind of system (just the dumpster) use about 250 dynamic area and my other object interact system (food vendors, sprunk machines etc) about 400-600 and it's almost 1000 dynamic areas. Which is the number of dynamic area's when I shouldn't use more? |