11.08.2018, 03:03
ъnica coisa que й envolvido com weapon_data й esse code:
enum weapon_info { weapon_id, Float:_amount };
new
FloatlayerKevlarHealth[MAX_PLAYERS],
bool:haveKevlar[MAX_PLAYERS],
weapon_data[][weapon_info] = {
{24, 50.0},
{22, 50.0},
{32, 10.0},
{28, 10.0},
{23, 50.0},
{31, 35.0},
{30, 40.0},
{29, 18.0},
{34, 300.0},
{33, 35.0},
{25, 100.0},
{27, 70.0}
};
enum weapon_info { weapon_id, Float:_amount };
new
FloatlayerKevlarHealth[MAX_PLAYERS],
bool:haveKevlar[MAX_PLAYERS],
weapon_data[][weapon_info] = {
{24, 50.0},
{22, 50.0},
{32, 10.0},
{28, 10.0},
{23, 50.0},
{31, 35.0},
{30, 40.0},
{29, 18.0},
{34, 300.0},
{33, 35.0},
{25, 100.0},
{27, 70.0}
};