If someone don't use /bc.
#1

Hi How To I can make If someone don't use /bc They must Send A message to all players with the text's. Example?

%s has been arrested by %s.

I've creating this command only for players who's typing /bc but How To I can make If the player don't even use /bc They must send to him a message?

Just can you give me a some examples? And I'll do it. THANK YOU. NOTE: THERE ARE NO BUGS /WARRINGS In my command.

PHP код:
CMD:bc(playeridparams[])
{
    new 
pName[MAX_PLAYER_NAME],tName[MAX_PLAYER_NAME],targetidstring[170], ArrestReward random(15000) + 2500;
    
GetPlayerName(targetidtNamesizeof(tName));
    
GetPlayerName(playeridpNamesizeof(pName));
    
targetid ArrestingPlayer[playerid];
    if(
PoliceTeam(GetPlayerSkin(playerid))) return SendClientMessage(playerid, -1"{FF0000}Error: {FFFFFF}You cannot use this command.");
    {
        if(
TryingArrested[targetid] == && Civilian(GetPlayerSkin(playerid)))
        {
            switch(
random(100))
            {
                case 
0..35:
                {
                    
TryingArrested[targetid] = 0;
                    
DontUseBC[playerid] = 0;
                    
ArrestingPlayer[playerid] = 0;
                    
KillTimer(SecondsToJail[playerid]);
                    
SetPlayerWantedLevel(playerid3);
                    
SetPlayerColor(playeridCOLOR_YELLOW);
                    
RemovePlayerAttachedObject(playerid0);
                    
SetPlayerSpecialAction(playeridSPECIAL_ACTION_NONE);
                    
format(string,sizeof(string), "{FFD100}%s(%d) {FFFFFF}has {808000}escaped {FFFFFF}from his HANDCUFFS!! {FFD100}(Being Arrested)"pName,playerid);
                    
SendClientMessageToAll(-1string);
                    
GameTextForPlayer(playerid"~g~ESCAPED ~W~FROM ~R~ARRESTED!!"50005);
                }
                case 
36..100:
                {
                    if(
SWAT(GetPlayerSkin(targetid)))
                    {
                            if(
ArrestReward GetPlayerCash(playerid)) //What are you trying to check here for? You're not doing anything.
                            
TryingArrested[targetid] = 0;
                            
ArrestingPlayer[playerid] = 0;
                            
ResetPlayerWeapons(targetid);
                            
PlayerHasTakenDamage[playerid] = -1;
                            
format(stringsizeof(string), "{FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}S.W.A.T %s(%d){FFFFFF}! Wanted Level: {FFD100}%d."pName,playeridTargetName(targetid),targetidGetPlayerWantedLevel(playerid));
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
format(stringsizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d"tNametargetid, -ArrestReward);
                            
GameTextForPlayer(playeridstring40005);
                            
format(stringsizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d"pNameplayeridArrestReward);
                            
GameTextForPlayer(targetidstring40005);
                            
format(stringsizeof(string), "{FFD100}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {FFD100}(Being Arrested)"pName,playerid);
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
GivePlayerMoney(playerid, -ArrestReward);
                            
GivePlayerMoney(targetidArrestReward);
                            
PlayerArrests[playerid]++;
                            
PlayerInfo[targetid][aArrests] ++;
                            return 
1;
                    }
                    if(
Army(GetPlayerSkin(targetid)))
                    {
                            if(
ArrestReward GetPlayerCash(playerid)) //What are you trying to check here for? You're not doing anything.
                            
TryingArrested[targetid] = 0;
                            
ArrestingPlayer[playerid] = 0;
                            
ResetPlayerWeapons(targetid);
                            
format(stringsizeof(string), "{FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}A.R.M.Y %s(%d){FFFFFF}! Wanted Level: {FFD100}%d."pName,playeridTargetName(targetid),targetidGetPlayerWantedLevel(playerid));
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
format(stringsizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d"tNametargetid, -ArrestReward);
                            
GameTextForPlayer(playeridstring40005);
                            
format(stringsizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d"pNameplayeridArrestReward);
                            
GameTextForPlayer(targetidstring40005);
                            
format(stringsizeof(string), "{FFD100}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {FFD100}(Being Arrested)"pName,playerid);
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
GivePlayerMoney(playerid, -ArrestReward);
                            
GivePlayerMoney(targetidArrestReward);
                            
PlayerArrests[playerid]++;
                            
PlayerHasTakenDamage[playerid] = -1;
                            
PlayerInfo[targetid][aArrests] ++;
                            return 
1;
                    }
                    if(
CIA(GetPlayerSkin(targetid)))
                    {
                            if(
ArrestReward GetPlayerCash(playerid)) //What are you trying to check here for? You're not doing anything.
                            
TryingArrested[targetid] = 0;
                            
ArrestingPlayer[playerid] = 0;
                            
ResetPlayerWeapons(targetid);
                            
format(stringsizeof(string), "{FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}C.I.A Agent %s(%d){FFFFFF}! Wanted Level: {FFD100}%d."pName,playeridTargetName(targetid),targetidGetPlayerWantedLevel(playerid));
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
format(stringsizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d"tNametargetid, -ArrestReward);
                            
GameTextForPlayer(playeridstring40005);
                            
format(stringsizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d"pNameplayeridArrestReward);
                            
GameTextForPlayer(targetidstring40005);
                            
format(stringsizeof(string), "{FFD100}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {FFD100}(Being Arrested)"pName,playerid);
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
GivePlayerMoney(playerid, -ArrestReward);
                            
GivePlayerMoney(targetidArrestReward);
                            
PlayerArrests[playerid]++;
                            
PlayerHasTakenDamage[playerid] = -1;
                            
PlayerInfo[targetid][aArrests] ++;
                            return 
1;
                    }
                    if(
FBII(GetPlayerSkin(targetid)))
                    {
                            if(
ArrestReward GetPlayerCash(playerid)) //What are you trying to check here for? You're not doing anything.
                            
TryingArrested[targetid] = 0;
                            
ArrestingPlayer[playerid] = 0;
                            
ResetPlayerWeapons(targetid);
                            
format(stringsizeof(string), "{FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}FBI Agent %s(%d){FFFFFF}! Wanted Level: {FFD100}%d."pName,playeridTargetName(targetid),targetidGetPlayerWantedLevel(playerid));
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
format(stringsizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d"tNametargetid, -ArrestReward);
                            
GameTextForPlayer(playeridstring40005);
                            
format(stringsizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d"pNameplayeridArrestReward);
                            
GameTextForPlayer(targetidstring40005);
                            
format(stringsizeof(string), "{FFD100}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {FFD100}(Being Arrested)"pName,playerid);
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
GivePlayerMoney(playerid, -ArrestReward);
                            
GivePlayerMoney(targetidArrestReward);
                            
PlayerHasTakenDamage[playerid] = -1;
                            
PlayerArrests[playerid]++;
                            
PlayerInfo[targetid][aArrests] ++;
                            return 
1;
                    }
                    if(
PoliceTeam(GetPlayerSkin(targetid)))
                    {
                            if(
ArrestReward GetPlayerCash(playerid)) //What are you trying to check here for? You're not doing anything.
                            
TryingArrested[targetid] = 0;
                            
ArrestingPlayer[playerid] = 0;
                            
ResetPlayerWeapons(targetid);
                            
format(stringsizeof(string), "{FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}Officer Agent %s(%d){FFFFFF}! Wanted Level: {FFD100}%d."pName,playeridTargetName(targetid),targetidGetPlayerWantedLevel(playerid));
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
format(stringsizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d"tNametargetid, -ArrestReward);
                            
GameTextForPlayer(playeridstring40005);
                            
format(stringsizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d"pNameplayeridArrestReward);
                            
GameTextForPlayer(targetidstring40005);
                            
format(stringsizeof(string), "{FFD100}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {FFD100}(Being Arrested)"pName,playerid);
                            
SendClientMessageToAll(COLOR_YELLOWstring);
                            
GivePlayerMoney(playerid, -ArrestReward);
                            
GivePlayerMoney(targetidArrestReward);
                            
PlayerArrests[playerid]++;
                            
PlayerHasTakenDamage[playerid] = -1;
                            
PlayerInfo[targetid][aArrests] ++;
                            return 
1;
                }
                }
            }
        }
        else 
SendClientMessage(playerid, -1"{FF0000}Error: {FFFFFF}You can use this command only while being cuffed or arrested.");
    }
    return 
1;

Reply


Messages In This Thread
If someone don't use /bc. - by Man43 - 07.08.2018, 18:39
Re: If someone don't use /bc. - by RedRex - 11.08.2018, 21:05
Re: If someone don't use /bc. - by Sew_Sumi - 11.08.2018, 21:13
Re: If someone don't use /bc. - by RedRex - 11.08.2018, 21:15
Re: If someone don't use /bc. - by KinderClans - 11.08.2018, 21:26
Re: If someone don't use /bc. - by Sew_Sumi - 12.08.2018, 00:25

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