OnPlayerSpawn Array index of Bounds
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Originally Posted by Cezar98
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Does not work.


enum ClanData
{
Float:SpawnX, ClanName[30], Float:SpawnY, Float:SpawnZ, LeaderSkin, Skin, Name, Rank, Float:SpawnA,
Weap1, Weap2, Weap3, Weap4, Weap5, Weap6, Weap7, ClanColor, ID
};

new ClanInfo[MAX_CLANS][ClanData];

#define MAX_CLANS 1150
CosminInfo[playerid][ClanID] < Now show me this and it's variable/enum and what is it exactly supposed to return.
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Messages In This Thread
OnPlayerSpawn Array index of Bounds - by Cezar98 - 04.08.2018, 16:10
Re: OnPlayerSpawn Array index of Bounds - by RogueDrifter - 04.08.2018, 17:59
Re: OnPlayerSpawn Array index of Bounds - by Cezar98 - 04.08.2018, 18:09
Re: OnPlayerSpawn Array index of Bounds - by RogueDrifter - 04.08.2018, 18:17
Re: OnPlayerSpawn Array index of Bounds - by Cezar98 - 04.08.2018, 18:22
Re: OnPlayerSpawn Array index of Bounds - by RogueDrifter - 04.08.2018, 18:27

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