How to CreateDynamicObject on player death?
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Originally Posted by GRiMMREAPER
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I must add that you don't need to type /kill for the object to be dropped — it will drop automatically upon death, but you might've figured that out by looking at the code.
Yes man ,it's very nice skill, i knew my fail was not using [MAX_PLAYERS] and the for loop (that i m learning in C tutorials now xD) thank you a lot bro <3
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