Shooting NPCґs?
#5

The thing about NPC's and Multiplayer is, 1, they have to sync properly. While you are shooting an NPC, someone else could be looking at the same NPC, and it be in A. a different posistion, or B. an NPC completely different from the one you are looking at. 2, making AI/NPC's smart isn't easy. First you have to be able to create a script where they will not just run into objects and/or run of bridges, buildings, etc. Not only that, but they will have to be able to define the player as friendly or foe, and in this case, since everyone is set to pretty much the same team, it wouldn't do anything. NPC's run on paths, ie they only go to certain cords directed if there are no non-static paths already made. With our capabilities on the closed source engine, I really do not think its possible to edit the AI and make them smarted for Multiplayer.

This is why AI and Multiplayer are so hard to throw together.
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Messages In This Thread
Shooting NPCґs? - by Striker_Moe - 06.09.2009, 07:09
Re: Shooting NPCґs? - by JaTochNietDan - 06.09.2009, 07:11
Re: Shooting NPCґs? - by [LF]Mr.Lucci - 19.09.2009, 06:17
Re: Shooting NPCґs? - by V1ceC1ty - 19.09.2009, 06:23
Re: Shooting NPCґs? - by RobertGraham - 19.09.2009, 06:33

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