26.07.2018, 11:38
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what does it print out? |
Quote:
#include <a_samp> #include <YSI\y_ini> new Float: PosX[ MAX_PLAYERS ], Float: PosY[ MAX_PLAYERS ], Float: PosZ[ MAX_PLAYERS ], Float: Angle[ MAX_PLAYERS ], Interior[ MAX_PLAYERS ], VirtualWorld[ MAX_PLAYERS ] ; stock user_ini_file(playerid) { new string[ 128 ], user_name[ MAX_PLAYER_NAME ] ; GetPlayerName( playerid, user_name, MAX_PLAYER_NAME ); format( string, sizeof ( string ), "%s.ini", user_name ); /* scriptfiles directory */ return string; } forward @load_user_position( playerid, name[], value[] ); @load_user_position( playerid, name[], value[] ) { INI_Float( "PositionX", PosX[ playerid ] ); INI_Float( "PositionY", PosY[ playerid ] ); INI_Float( "PositionZ", PosZ[ playerid ] ); INI_Float( "Angle", Angle[ playerid ] ); INI_Int( "Interior", Interior[ playerid ] ); INI_Int( "VirtualWorld", VirtualWorld[ playerid ] ); return ( 1 ); } public OnPlayerDisconnect( playerid, reason ) { GetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] ); GetPlayerFacingAngle( playerid, Angle[ playerid ] ); new INI:File = INI_Open( user_ini_file( playerid ) ); INI_SetTag( File, "position" ); INI_WriteFloat( File, "PositionX", PosX[ playerid ] ); INI_WriteFloat( File, "PositionY", PosY[ playerid ] ); INI_WriteFloat( File, "PositionZ", PosZ[ playerid ] ); INI_WriteFloat( File, "Angle", Angle[ playerid ] ); INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) ); INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) ); INI_Close( File ); return ( 1 ); } public OnPlayerConnect( playerid ) { PosX[ playerid ] = 0; PosY[ playerid ] = 0; PosZ[ playerid ] = 0; Angle[ playerid ] = 0; Interior[ playerid ] = 0; VirtualWorld[ playerid ] = 0; INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid ); return ( 1 ); } public OnPlayerSpawn( playerid ) { if ( PosX[ playerid ] != 0 && PosY[ playerid ] != 0 && PosZ[ playerid ] != 0 ) { SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] ); SetPlayerFacingAngle( playerid, Angle[ playerid ] ); SetPlayerInterior( playerid, Interior[ playerid ] ); SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] ); SendClientMessage( playerid, -1, "welcome to your last position" ); } return ( 1 ); } |