24.07.2018, 20:30
Quote:
[MAX_PLAYERS] in new PlayerText:Player_HUD_Txd[MAX_PLAYERS][3];
is useless because the textdraw is already created for the player. |
That is where many TD related problems come from (mixing IDs, show/hide having no effect, etc).
If you are absolutely sure the IDs always have the same order, you can do that. But otherwise you should save them per-player, especially TextDraws that are created/destroyed during runtime.