19.07.2018, 18:08
Quote:
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Acho que agora esta mais certo
public OnPlayerDisconnect(playerid, reason) { new string[64], Float:health, Float:armour; format(string, sizeof(string), "O player %s se conectou ao servidor!", Pname(playerid)); SendClientMessageToAll(-1, string); format(gfile, sizeof(gfile), "Contas/%s.txt", Pname(playerid)); if(DOF2_FileExists(gfile)) { DOF2_SetInt(gfile, "Dinheiro", GetPlayerMoney(playerid)); DOF2_SetFloat(gfile, "Vida", GetPlayerHealth(playerid, health)); DOF2_SetFloat(gfile, "Colete", GetPlayerArmour(playerid, armour)); DOF2_SetInt(gfile, "Level", GetPlayerScore(playerid)); DOF2_SetInt(gfile, "Ajudante", aInfo[playerid][Ajudante]); DOF2_SetInt(gfile, "Moderador", aInfo[playerid][Moderador]); DOF2_SetInt(gfile, "Corregedor", aInfo[playerid][Corregedor]); DOF2_SetInt(gfile, "Administrador", aInfo[playerid][Administrador]); DOF2_SetInt(gfile, "Master", aInfo[playerid][Master]); DOF2_SaveFile(); } return 1; } vlw mesmo <3, se quiser me chamar no skype pra me dar mais umas ajudadas la, skype: victorhugoloko345 |
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