moving from PawnCMD to YCMD does not work
#1

i've been using pawncmd for the past few weeks and is working pretty fine, buy i heard that it is using a memory hack in the plugin and i'm afraid of issues with the host provider or downsides in some places. i tried to switch my gamemode command processor to ycmd, but i can't get it to compile. i replaced cmd: tags with ycmd, modified it syntax( playerid, params[] before, playerid, params[], help now), removed the shortcut commands(callcmd and updated the OnPlayerCommandReceived / Performed parameters. when i try to compile, pawncc.exe crashes.

here is a list of my includes, some of them might not be compatible with ycmd, idk:
Код:
#include <a_samp>
#include <a_mysql>
#include <crashdetect>
#include <YSI\y_iterate>
#include <YSI_Coding\y_timers>
#include <YSI\y_va.inc>
#include <streamer>
#include <foreach>
#include <sscanf2>
#include <mSelection>
#include <a_zones>
#include <beaZone>
#include <timerfix>
#include <a_actor>
#include <fly>
#include <timestamptodate>
#include <a_http>
#include <firework>
//#include <Pawn.CMD>			
#include <YSI\y_commands>
#include <YSI\y_master>
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Messages In This Thread
moving from PawnCMD to YCMD does not work - by Vennox - 17.07.2018, 22:02
Re: moving from PawnCMD to YCMD does not work - by Florin48 - 18.07.2018, 07:27
Re: moving from PawnCMD to YCMD does not work - by CodeStyle175 - 18.07.2018, 10:34
Re: moving from PawnCMD to YCMD does not work - by Graber - 18.07.2018, 11:18
Re: moving from PawnCMD to YCMD does not work - by Vennox - 18.07.2018, 16:09

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