Usei pVar para definir um tempo, caso o jogador relogue ele poderб pegar o kit novamente
No lugar do SetPVar logo abaixo do comando.
Isso й vбlido caso use o salvamento DOF2.
PHP код:
CMD:pegararmas(playerid)
{ // 1800 segundos = 30 minutos
if(gettime() - GetPVarInt(playerid, "limitekit") < 1800) return SendClientMessage(playerid, -1, "Volte em 30 minutos.");
if(PlayerToPoint(2.0, playerid, 4213.88037, -1834.63501, 19.42100))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 25, 64);
GivePlayerWeapon(playerid, 4, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4209.04150, -1662.58203, 19.42320))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 30, 64);
GivePlayerWeapon(playerid, 23, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4086.49365, -1646.47668, 19.42280))
{
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 25, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4044.12646, -1720.16919, 20.46370))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 30, 64),
GivePlayerWeapon(playerid, 4, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4109.77539, -1524.86584, 19.60030))
{
GivePlayerWeapon(playerid, 25, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4125.34912, -1798.24768, 19.42030))
{
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4002.79297, -1736.39136, 20.77060))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 23, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4038.42358, -2013.88599, 19.56410))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 25, 64);
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4318.34521, -2062.75854, 16.59060))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 23, 64);
GivePlayerWeapon(playerid, 4, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4366.22461, -2094.69092, 16.58630))
{
GivePlayerWeapon(playerid, 23, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3817.74292, -2099.81934, 19.11140))
{
GivePlayerWeapon(playerid, 25, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3769.29077, -2647.64087, 18.79070))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 23, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3769.90381, -2599.63574, 22.67870))
{
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3867.65845, -2552.31445, 26.67770))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 30, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3762.01196, -2116.38867, 19.32570))
{
GivePlayerWeapon(playerid, 25, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3847.70239, -1930.08521, 18.85830))
{
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3605.73755, -1827.08496, 22.66630))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 23, 64);
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3544.78003, -1917.52148, 18.93130))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 4, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3568.32813, -2044.01379, 18.87790))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 25, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3580.88330, -1961.56299, 30.17440))
{
GivePlayerWeapon(playerid, 23, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3683.19751, -1923.62585, 19.33480))
{
GivePlayerWeapon(playerid, 30, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3777.43384, -2004.21033, 18.87660))
{
GivePlayerWeapon(playerid, 1, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3851.18555, -1958.19324, 18.35070))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 1, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3980.94312, -1789.14587, 19.65170))
{
GivePlayerWeapon(playerid, 30, 64), GivePlayerWeapon(playerid, 1, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4034.01733, -1627.00098, 25.33990))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 30, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 4256.90283, -2091.10889, 16.58100))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 1, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3711.48096, -1984.92175, 19.09050))
{
GivePlayerWeapon(playerid, 23, 64), GivePlayerWeapon(playerid, 30, 64);
GivePlayerWeapon(playerid, 4, 64), SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
else if(PlayerToPoint(2.0, playerid, 3670.35107, -1894.00159, 19.93010))
{
GivePlayerWeapon(playerid, 25, 64), GivePlayerWeapon(playerid, 23, 64);
SendClientMessage(playerid, COLOR_WHITE, "Vocк pegou um Kit de Armas.");
}
SetPVarInt(playerid, "limitekit", gettime());
return 1;
}