Quote:
Originally Posted by Iguman
Anti health hack (in vehicle) - When enabled, any vehicle health decreases and goes on fire whenever player enter it and triggers warnings for cheating.
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This is most likely because you have included anticheat to some filterscript that doesn't have an authentication define before it (#define FILTERSCRIPT) and as a result you have two separate anticheats in the filterscript and gamemode which works asynchronously.
Quote:
Originally Posted by Iguman
Anti flood callback functions - I changed OnCheatDetected so admins receive warnings.. I got spammed for this on multiple users but I'm sure they are not cheating.
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Quote:
Originally Posted by Iguman
Anti NOPs - I had to turn it off because It was giving warnings randomly, mostly when player spawns.
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I need to see the specific cases where there are anticheat logs (in server_log.txt) at the time of those kicks, and the exact certainty that the player was kicked falsely.
Quote:
Originally Posted by Iguman
Anti teleport hack ( Vehicle to player ) - I often receive the warnings even though the player is not cheating 100%.
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Yes, because this can also happen when the player leaves the vehicle in the air and when the vehicle falls quickly changing its position (example: jumping out of the helicopter on the fly). That's why the anticheat doesn't punish the player who sync teleports of unoccupied vehicle and only returns this vehicle to its previous position, recording this in the log.
Quote:
Originally Posted by Iguman
My server version is 0.3DL with 0.3.7 compat. It tells me that it's not suitable for it but I doubt that's really the problem.
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No, it's not a problem at all