Posts: 625
Threads: 38
Joined: Nov 2011
Quote:
Originally Posted by XDamienX007
Thanks [Twixx] for your proposition 
But I just want to know how to do it !
I've found how to structure my object, but it must to be very very little to be in the game.
For exemple, this airplane in Blender, takes all Las Venturas Airport...
I think this i why collisions generated by kdff sucks :')
I attached the .blend file, if someone is interrested !
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You need to get the plugin to import/export .dff files. Import the mod as a vehicle type, remove all the unnecessary vehicle components leaving just the mesh, then re-export it as an "other" type .dff.