10.07.2018, 12:28
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, TDEditor_TD[0]);
TextDrawShowForPlayer(playerid, TDEditor_TD[1]);
TextDrawShowForPlayer(playerid, TDEditor_TD[2]);
return 1;
}
public OnPlayerDisconnect(playerid)
{
TextDrawHideForAll(TDEditor_TD[0]);
TextDrawDestroy(TDEditor_TD[0]);
TextDrawHideForAll(TDEditor_TD[1]);
TextDrawDestroy(TDEditor_TD[1]);
TextDrawHideForAll(TDEditor_TD[2]);
TextDrawDestroy(TDEditor_TD[2]);
return 1;
}
Vezi daca merge.
{
TextDrawShowForPlayer(playerid, TDEditor_TD[0]);
TextDrawShowForPlayer(playerid, TDEditor_TD[1]);
TextDrawShowForPlayer(playerid, TDEditor_TD[2]);
return 1;
}
public OnPlayerDisconnect(playerid)
{
TextDrawHideForAll(TDEditor_TD[0]);
TextDrawDestroy(TDEditor_TD[0]);
TextDrawHideForAll(TDEditor_TD[1]);
TextDrawDestroy(TDEditor_TD[1]);
TextDrawHideForAll(TDEditor_TD[2]);
TextDrawDestroy(TDEditor_TD[2]);
return 1;
}
Vezi daca merge.