What does a modern day roleplay server need to keep players engaged?
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Originally Posted by WashingTonsG
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since your server is medieval themed, having a weekly event of some roleplay sort and giving out rewards as an end result would be a good idea. now what kind of event is for you to decide, maybe rounding up players and staging a war between two kingdoms?

you need to keep players interested and to do so you need to set goals for them to reach that give them a handy reward in return, whether it'd be to climb ranks, having their own land and/or property, or maybe given goods then by all means.

you want to let them know that the possibilities of gaining and achieving IS accessible to EVERYONE.

edit; you should also take into account that loss is an important part of gain, while one gains, the other party loses and so their goods are lost too, which will bring hope in being control of territorial grounds. 1v1 duels, wars and politics are a good example.

good luck dignity.
Thanks man.

This thread was more themed towards a general server though, not my personal one. All of the things you’ve mentioned are already a thing there.
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