What does a modern day roleplay server need to keep players engaged?
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Originally Posted by Dignity
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With the recent downfall of many "newer" roleplaying servers (including my own last year) I was wondering what you guys think keeps players engaged to a modern day roleplaying server.

Here's my take on it:
  • Most importantly, a mostly bug free experience. If bugs arise, a patch within 3 days depending on severity of the bug.
  • Wide plethora of available and bug free jobs - multiple ways to gain money and progression to make the grind feel less grindy.
  • Account progression (houses, businesses, vehicles) and the ability to "alter" your belongings (furniture systems, attachments, ...)
  • Accessibility towards vehicles. Vehicles shouldn't cost too much. It should generally be easy to get around on your server.
  • Having your staff team be active and actually listen to player feedback; including criticism.
  • Faction specific jobs or actions (an in depth system for weapons, drugs, ...)
Of course this is a thread that sparks a lot of controversy but let's keep it civil and try to make this a "go to" source of information for players interested in starting new servers.

What do you guys think keeps players engaged and less likely to leave?
The only thing I'd add to your list is not starting a server for a monetary gain. Too many role play communities out here offering $5.00 for a specific car, $10.00 for a house, then spending the money on lovely cruises around the World. Invest in your server both financially and with your time.
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