public OnPlayerExitVehicle(playerid, vehicleid) { new Float:ptX, Float:ptY, Float:ptZ; if(NaoPodeSairDoCarro[playerid]) { GetPlayerPos(playerid, ptX, ptY, ptZ); new pseat = GetPlayerVehicleSeat(playerid); SetPlayerPos(playerid, ptX, ptY, ptZ); PutPlayerInVehicle(playerid, vehicleid, pseat); return 0; } return 1; }