29.06.2018, 01:59
No...
Under that callback, there'll be a check look for the newkeys of Y, and you need that segment of code...
Like this...
Under that callback, there'll be a check look for the newkeys of Y, and you need that segment of code...
Like this...
PHP код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
/*if((newkeys & KEY_FIRE)&&!(oldkeys & KEY_FIRE))
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(playerid)==EMSBox)
{
}
}*/
if((oldkeys & KEY_FIRE)&&!(newkeys & KEY_FIRE))//Holding fire lets nitro run, and releasing it turns it off, and sets the vehicle HP.
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(playerid)==EMSBox)
{
AddVehicleComponent(EMSBox, 1010);
SetVehicleHealth(EMSBox, 10000);
}
}
/*if((oldkeys & KEY_JUMP) &&!(newkeys & KEY_JUMP))
{
SendClientMessage(playerid, -1, "Jump pressed");
}
*/