Posts: 11
Threads: 3
Joined: Dec 2016
Quote:
Originally Posted by KinderClans
Emh....no.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_AIM)) { targetTimer[playerid] return SetTimerEx("TargetObjectTimer", TARGET_TIMER_INTERVAL, true, "i", playerid); else ( EnablePlayerCameraTarget(playerid, true)); } else if(RELEASED(KEY_AIM)) { if(lastTargetObj[playerid] != INVALID_OBJECT_ID) return lastTargetObj[playerid] = INVALID_OBJECT_ID or OnPlayerAimAtObject(playerid, INVALID_OBJECT_ID); { } KillTimer(targetTimer[playerid]); EnablePlayerCameraTarget(playerid, false); } #if defined ExOnPlayerKeyStateChange return ExOnPlayerKeyStateChange(playerid, newkeys, oldkeys); #else return 1; #endif }
Better.
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Lmao dude