[Include] s_aimobject - is the player aimed to an object
#4

Quote:
Originally Posted by KinderClans
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Emh....no.

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_AIM))
    {
            targetTimer[playerid] return SetTimerEx("TargetObjectTimer", TARGET_TIMER_INTERVAL, true, "i", playerid);
            else ( EnablePlayerCameraTarget(playerid, true));
    }
    else if(RELEASED(KEY_AIM))
    {
        if(lastTargetObj[playerid] != INVALID_OBJECT_ID) return lastTargetObj[playerid] = INVALID_OBJECT_ID or OnPlayerAimAtObject(playerid, INVALID_OBJECT_ID);
        {
        }
        KillTimer(targetTimer[playerid]); EnablePlayerCameraTarget(playerid, false);
    }
    #if defined ExOnPlayerKeyStateChange   
        return ExOnPlayerKeyStateChange(playerid, newkeys, oldkeys);
    #else
        return 1;
    #endif
}
Better.
Lmao dude
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Messages In This Thread
s_aimobject - is the player aimed to an object - by Marmeladova - 23.06.2018, 22:42
Re: s_aimobject - is the player aimed to an object - by KinderClans - 23.06.2018, 23:14
Re: s_aimobject - is the player aimed to an object - by KashCherry - 23.06.2018, 23:17
Re: s_aimobject - is the player aimed to an object - by Marmeladova - 23.06.2018, 23:24

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